The EU Commission presents next steps in the setting up of the joint cyber unit

1. Background of the proposed changes The COVID-19 pandemic has boosted digitalization and digital interaction at all levels of European society. Along with increased interconnectivity, however, came greater vulnerabilities and threats from a cybersecurity perspective. In order to deliver seamless… Read moreThe EU Commission presents next steps in the setting up of the joint cyber unit

The CJEU delivers its judgement in Case C‑392/19 adding to the jurisprudence on web linking

1. Introduction On September 10, 2020, Advocate General Maciej Szpunar delivered his Opinion in Case C‑392/19 VG Bild-Kunst v Stiftung Preußischer Kulturbesitz, where a request for a preliminary ruling was lodged with the Court of Justice of the European Union… Read moreThe CJEU delivers its judgement in Case C‑392/19 adding to the jurisprudence on web linking

Recognizing copyright protection of fictional characters in Romania

1. Introduction Before the advent of cinematography, fictional characters were portrayed in literature and the traditional visual arts, such as painting and sculpture. Fictional characters range from the generic to the individualized. The more individualized a fictional character, the easily… Read moreRecognizing copyright protection of fictional characters in Romania

European Union’s new Cybersecurity Strategy

1. Background Cybersecurity is at the forefront of the European Union (“EU”)’s efforts to build a resilient, green and digital Europe. In this respect, on December 16, 2020, the European Commission and the High Representative of the Union for Foreign… Read moreEuropean Union’s new Cybersecurity Strategy

Romania: Copyright perspective – Legal nature of video games

1. Introduction Video games are a form of modern art and certainly number among the most recent forms of creative arts[1]. The major difference between video games and traditional art is the active, rather than passive, participation of the recipient… Read moreRomania: Copyright perspective – Legal nature of video games

Digitalization, a high priority for Europe’s future – the European Commission showcases its new digital and AI strategy

1. Background The way technology is used has changed significantly in the past decade and continues to change at a rapid pace, disrupting the way people interact both within the private and the public sector. Advances in technology make possible… Read moreDigitalization, a high priority for Europe’s future – the European Commission showcases its new digital and AI strategy

Romanian Digitalization Agenda – the Government takes one step forward by setting up the Authority for the Digitalization of Romania

1. Background In November 2019, the newly-appointed Romanian government decided to operate certain operational changes. As a result of the reorganisation, the Ministry of Transport was merged with the Ministry of Communications and Information Society, becoming the Ministry of Transport,… Read moreRomanian Digitalization Agenda – the Government takes one step forward by setting up the Authority for the Digitalization of Romania

Romanian Competition Council’s new guidelines on the assessment of fines

1. Introduction Competition authorities at both European and national level develop and update policies regarding the enforcement of competition legislation. Such a policy for the prevention of infringements of competition law rules was recently updated by the Romanian Competition Council… Read moreRomanian Competition Council’s new guidelines on the assessment of fines

Romanian legislation on network and information systems security: a work in progress

1. Introduction The European Union’s concern with safeguarding data is not limited to the protection of personal data by means of legislation such as the GDPR. Network and information systems infrastructure security is equally important. The new regime for cybersecurity… Read moreRomanian legislation on network and information systems security: a work in progress